It makes groups more distinct from events for clearer sense of hierarchy, and gives hidden, deactivated, and selected groups more distinct, logically weighted visual appearances. It carefully balances contrast and strength of all elements to subdue unecessary clutter and help keep the eye focused on what's important. Productiva: A skin for Fusion 2.5 that enhances productivity by removing interface friction in a number of ways. It offers a powerful in-game debugger and a benchmarking panel that includes an A/B testing utility. It makes just about any gamepad work out of the box in your game with an easy-to-use unified input system that combines gamepad and keyboard. Designed to make gamepad input and general debugging much easier and more logical in your Fusion 2.5 game. VACCiNE 2: The latest and greatest version of VACCiNE. VACCiNE: The original and free version of VACCiNE (see below). It uses a new extension called "microtimer" that I specially commissioned just for this purpose (measuring in microseconds was previously impossible in Fusion - even measuring in milliseconds within a single frame was impossible). Use it to find bottlenecks so you can focus your optimisation efforts where it matters most. VolPROFILER: Measures microseconds (μs) elapsed during various sections of code. It's designed to be as easy to use as possible, is highly modular, and gives you the ability to tweak camera settings on the fly with the fully-featured HUD. It features smooth linear interpolation (LERP) with customisable speeds, features such as jump-locking, lookahead, camera shake, and more. VolCAMERA: A powerful and highly customisable camera solution for Clickteam Fusion 2.5. ![]() ![]() ![]() Some of the modules from that engine seemed like they would help other Clickteam game developers too, so I've packaged them up and put them up on the Clickstore for a few bucks. To make Spryke a state-of-the-art game, Volnaiskra's created a state-of-the-art engine, using Clickteam Fusion.
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